Unfortunately, I'm not gonna have much time to write this week, and I haven't had much time to write, so this is gonna be a little short.

I got Dungeons of Dredmor a while back, and I've been messing around in the dungeon and having a bunch of fun.

I'm a roguelike fan, so I'm used to all the challenges that come with them. DoD is pretty similar in terms of difficulty, but there are accessibility allowances like low difficulty or turning off permadeath.

There's no class system- you pick skills at the start. This is a little bit painful at the start because you don't know exactly what you're choosing, but it gets better later on as you've learned what works and what doesn't.

The graphics are reminiscent of old-timey games, and they're quite good if you overlook the fact that it's not 2560x1280 or some giant resolution with full anti-aliasing and bloom with high-poly 3d models. It's all pixel art, but it's well done. There's a focus on tongue in cheek humor that makes the game a lot more fun, and there's cultural references almost everywhere. The items and creatures you encounter often have some description that's amusing. Gameplay is a little simple for a roguelike, but there's a lot of numbers that come together to do the work, and there's obviously hidden details powering the system. You can enchant almost anything to make it more powerful, which helps make favorite items even more favorite.

Dungeons of Dredmor is one of those fun cheap games, and it could shine either as a coffee break game (should you have the appropriate amount of discipline) or one of those "9 PM-5 AM" games that keep you up overnight.



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